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New Post 7/24/2006 6:31 AM
User is offline joan
9 posts
www.vaalpagans.com
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God/dess info 

Please tell me, if anyone knows, what you know about Ishtar, Herne and Odin.

Correspondences, personalities, attributes etc.

Through my workings, I have got to know Ishtar really well but Herne has taken a back seat and it is time for me to change that.

My husband is also looking at relating to Odin and although I am not particularly fond of him, said I would help with reseach.

Thanks to everyone and bright blessings!

Yipee!  Our first drizzel has fallen!  Doesn't it smell GREAT!!

BB

Joan.

 
New Post 8/14/2006 12:25 AM
User is offline Ladyhawk (Mystical)
246 posts
www.mystical.co.za
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Re: God/dess info 

Odin

Characteristics

Odin is an ambivalent deity. Old Norse (Viking Age) connotations of Odin lie with "poetry, inspiration" as well as with "fury, madness." Odin left his eye in the purifying waters of Mimir's spring in order to gain the wisdom of the ages. Odin gives to worthy poets the mead of inspiration, made by the dwarves, from the vessel Óð-rœrir.[1]

Odin is associated with the concept of the Wild Hunt, a noisy, bellowing movement across the sky, leading a host of the slain, directly comparable to Vedic Rudra.

Consistent with this, Snorri Sturluson's Prose Edda depicts Odin as welcoming the great dead warriors who have died in battle into his hall, Valhalla, which when literally interpretated, signifies the hall of the slain. These fallen, the einherjar, are assembled and entertained by Odin in order that they in return might fight for and support the gods in the final battle of the end of the world, Ragnarök.

He was also a god of war, appearing throughout Norse myth as the bringer of victory. In the Norse sagas, Odin sometimes acts as the instigator of wars, and is said to have been able to start wars by simply throwing down his spear, and/or sending his valkyries, to influence the battle toward the end that he desires. Valkyries were Odin's beautiful battle maidens that went out to the fields of war to select and collect the worthy men who died in battle to come and sit in Valhalla, feasting and battling until they had to fight in the final battle, Ragnarök.

Odin was also a shapechanger, able to alter his skin and form in any way he liked. He was said to travel the world as an old man with a staff, one-eyed, grey-bearded, and wearing a wide-brimmed hat, with a blue traveling coat. Odin is said to be a healer, hinting at shamanistic origins, as he is god of magic and prophecy, common practices in cultures in which shamans are prominent.

Origins

Worship of Odin dates to Proto-Germanic paganism. The Roman historian Tacitus may refer to Odin when he talks of Mercury. The reason is that, like Mercury, Odin was regarded as Psychopompos, "the leader of souls".

Parallels between Odin and Celtic Lugus have often been pointed out: both are intellectual gods, commanding magic and poetry. Both have ravens and a spear as their attributes, and both are one-eyed. Julius Caesar (de bello Gallico, 6.17.1) mentions Mercury as the chief god of Celtic religion. A likely context of the diffusion of elements of Celtic ritual into Germanic culture is that of the Chatti, who lived at the Celtic-Germanic boundary in Hesse during the final centuries before the Common Era. (It must be remembered that Odin in his Proto-Germanic form was not the chief god, but that he only gradually replaced Tyr during the Migration period.)

Scandinavian Óðinn emerged from Proto-Norse *Wōdin during the Migration period, Vendel artwork (bracteates, image stones) depicting the earliest scenes that can be aligned with the High Medieval Norse mythological texts. The context of the new elites emerging in this period aligns with Snorri's tale of the indigenous Vanir who were eventually replaced by the Aesir, intruders from the Continent.

Attributes

Attributes of Odin are Sleipnir, an eight-legged horse, which was given to Odin by Loki, and the severed head of Mimir, which foretold the future. He employed Valkyries to gather the souls of warriors fallen in battle (the Einheriar), as these would be needed to fight for him in the battle of Ragnarok. They took the souls of the warriors to Valhalla (the hall of the fallen), Odin's residence in Asgard.

Odin had three residences in Asgard. First, was Gladsheim, a vast hall where he presided over the twelve Diar or Judges, whom he had appointed to regulate the affairs of Asgard. Second, Valaskialf, built of solid silver, in which there was an elevated place, Hlidskialf, from his throne on which he could perceive all that passed throughout the whole earth. Third, was Valhalla, where Odin received the souls of the warriors killed in battle, called the Einheriar. The souls of female warriors, and those strong and beautiful women whom Odin favored, became Valkyries, who functioned as the elite guard of Odin, in addition to the serving maids of the Einheriar. Valhalla has five hundred and forty gates, and a vast hall of gold, hung around with golden shields, and spears and coats of mail.

Odin has a number of magical artifacts associated with him: the dwarven spear Gungnir, which never misses its target, a magical gold ring (Draupnir), from which every ninth night eight new rings appear, an eight-legged horse (Sleipnir) and two ravens Huginn and Muninn (Thought and Memory), who fly around the world daily, to which they report the happenings of the worlds to Odin at Valhalla nightly. He also commands a pair of wolves named Geri and Freki, to whom he gives his food in Valhalla since he consumes nothing but mead, or wine. From his throne, Hlidskjalf (located in Valaskjalf), Odin could see everything that occurred in the universe.

The Valknut is a symbol associated with Odin.

Isthar

Ishtar is the Assyrian counterpart to the Sumerian Inanna and to the cognate northwest Semitic goddess Astarte. Anunit, Astarte and Atarsamain are alternative names for Ishtar. Inanna, twin of Utu/Shamash, children of Nannar/Sin, first born on Earth of Enlil. The first names given are Sumerian, the second names derive from the Akkadians, who are a Semitic people who immigrated into Sumeria. Adding an [sh] to a name is typical Akkadian, as Anu to Anush.

Detail of the reconstructed Ishtar Gate.
Enlarge
Detail of the reconstructed Ishtar Gate.

In late Babylonian astrology, the goddess Ishtar was related to the planet Venus. As the most prominent female deity in the late Babylonian pantheon, she was equated by the Greeks with either Hera (Latin Juno) or Aphrodite (Latin Venus), hence the current name of the planet. (A continent on Venus is named Ishtar Terra by astronomers today.) The double aspect of the goddess may correspond to the difference between Venus as a morning star and as an evening star. In Sumerian the planet is called "MUL.DILI.PAT" meaning "unique star". The name Inanna (sometimes spelled Inana) means "Great Lady of An", where An is the god of heaven. The meaning of Ishtar is not known, though it is possible that the underlying stem is the same as that of Assur, which would thus make her the "leading one" or "chief". In any event, it is now generally recognized that the name is Semitic in origin, and was identified in ancient times with Canaanite `Ashtoreth (e.g. Biblical Hebrew עשתרת). Some who seek to trace Christian practices to pagan origins claim that Eostre, an Anglo-Saxon goddess of spring (whose name later gave rise to modern English "Easter") may be etymologically connected to that of Ishtar, though no significant evidence to show such a link has yet been found.

The Sumerian Inanna was first worshiped at Uruk (Erech in the Bible, Unug in Sumerian) in the earliest period of Mesopotamian history. In incantations, hymns, myths, epics, votive inscriptions, and historical annals, Inanna/Ishtar was celebrated and invoked as the force of life. But there were two aspects to this goddess of life. She was the goddess of fertility and sexuality, and could also destroy the fields and make the earth's creatures infertile. She was invoked as a goddess of war, battles, and the chase, particularly among the warlike Assyrians. Before the battle Ishtar would appear to the Assyrian army, clad in battle array and armed with bow and arrow. (compare to the Greek goddess Athena.)

One story involving Ishtar, and one of the most famous, is the story of her descent to the underworld. Ishtar, who was already regarded as the queen of the living due to her status as supreme goddess, desired to rule the underworld. She began to journey to the underworld, and offered a false explanation to the underworld's gatekeeper as to why she desires to enter the Land of No Return. The gatekeeper accepted her explanation, but also made sure to tell Ereshkigal, the Queen of the Dead and sister of Ishtar, of Ishtar's visit. Ereshkigal's face grew dark, and although she gave permission for Inanna to enter, she warned that ancient rites would have to be followed. At all seven gates, Inanna, like the souls of the dead, had to remove an article of clothing, at the seventh taking off her beautiful dress. When Inanna arrived at the palace of Ereshkigal, cold and naked, she complained to her sister of her treatment, but Ereshkigal silenced her and told her that when she visited the underworld, she would have to follow underworldly rituals. Ishtar then grabbed Ereshkigal, pulling her off her throne and sitting in her place, but the Annunaki, the seven demon-gods of the underworld, sentenced her to death. Immediately after their judgement was announced, Inanna turned into a green, decaying slab of meat, which Ereshkigal hung on a slab in her bedchamber. However, Ea, the cunning uncle of Ishtar, managed to get Ereshkigal to let Ishtar live again provided she sent a substitute. Ishtar was greeted by minor deities upon her return, who had been wearing only rough sacks and groveling in the dirt for days mourning for Ishtar, and so Ishtar decided that she couldn't send any of them. However, when she reached her palace, she found her lover Tammuz wearing brilliantly colored clothes and sitting upon her throne, and, in her rage, sent him to the underworld in her place. However, she later missed him and sent Tammuz's half-sister for six months every year to take Tammuz's place.

In all the great centres Inanna and then Ishtar had her temples: E-anna, "house of An", in Uruk; E-makh, "great house", in Babylon; E-mash-mash, "house of offerings", in Nineveh. Inanna was the guardian of prostitutes, and probably had priestess-prostitutes to serve her. She was served by priests as well as by priestesses. The (later) votaries of Ishtar were virgins who, as long as they remained in her service, were not permitted to marry. Inanna was also associated with beer, and was the patroness of tavern keepers, who were usually female in early Mesopotamia.

Ishtar is also a significant figure in the epic of Gilgamesh. She appears also on the Uruk vase, one of the most famous ancient Mesopotamian artifacts. The relief on this vase seems to show Inanna conferring kingship on a supplicant. Various inscriptions and artifacts indicate that kingship was one of the gifts bestowed by Inanna on the ruler of Uruk.

On monuments and seal-cylinders Inanna/Ishtar appears frequently with bow and arrow, though also simply clad in long robes with a crown on her head and an eight-rayed star as her symbol. Statuettes have been found in large numbers representing her as naked with her arms folded across her breast or holding a child.

Together with the moon god Nanna or Suen (Sin in Akkadian), and the sun god Utu (Shamash in Akkadian), Inanna/Ishtar is the third figure in a triad deifying and personalizing the moon, the sun, and the earth: Moon (wisdom), Sun (justice) and Earth (life force). This triad overlies another: An, heaven; Enlil, earth; and Enki (Ea in Akkadian), the watery deep.

Herne
NAME: Herne, Herne the Huntsman, Master of the Hunt, Lord of the Wild Hunt, Cernunnos.

SYMBOLS: Stag horns, Hounds, Hunting Horn.

USUAL IMAGE: A large man with the horns of a stag, sometimes show with midnight black skin and glowing green eyes.

HOLY DAYS: The whole of the winter months, like most Celtic 'horned' gods, Herne was said to rule the cold months. The Goddess ruled during the summer months.

PLACE OF WORSHIP: The wild wood.

MAJOR TABOOS: Escaping.

FORM OF WORSHIP: "All heads turn when the hunt goes by."

SYNODEITIES: Silvanus (another Celtic God), Pan (Greek/Roman), Buffalo (Native American), Mielikki (Finnish).

DETAILS: Herne is the silent master of the Wild Hunt, a legend that is found in most Celtic lands. Herne is also one of a number of horned gods that are found in Celtic tales. Like the others he was a symbol of the life force. Herne, like the Greek Pan, was a symbol for a wilder form of that force. Just as Pan's pipes drove people to pan-ic, Herne also had a highly effective horn. Only his did not drive one to panic but called all who heard it to joint he wild hunt and be filled with an uncontrollable lust to hunt down and rip to shreds what or whom ever was unlucky enough to become the object of this hunt. He was always aided in this by a number of large hounds.

 
New Post 8/21/2006 12:22 PM
User is offline joan
9 posts
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Re: God/dess info 

Thank you so much for all this info, it helps a great deal, especially with Odin.  I do not think he and my husband will be so good for each other as they are both prone to aggression.  I will be suggesting he research someone else. 

I am still very happy with Ishtar but not all that sure about Herne.  Does anyone have their own opinions on him?

Guidance is always so welcome!

Bright blessings

Joan

 
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